True of every app
These are not aspirations, and they are not a tier you have to pay for. Each one is
a fact about the code, and each was checked rather than assumed.
- ✓No advertising, in any app, ever. Nothing here is funded by showing you something.
- ✓No analytics or tracking SDK, in any app. Not Google Analytics, not a product-analytics tool, not a crash reporter — none of them are wired up in any of the five codebases.
- ✓No app sets a cookie. When you sign in, the session is kept in your own browser’s local storage and never travels to anyone but us.
- ✓We do not sell your data, and we do not share it with anyone for advertising or any other purpose of their own.
The business model is the reason. Clubs pay for licences. Nothing
here is funded by attention or by data, so there is no version of this where selling
what you put in becomes tempting later.
The Snap-Central account
One Snap-Central account signs you into every app in the lineup. Creating one is the only thing in the suite that asks you for personal details, and it asks for as little as an account can be made from.
- Your email address and password — Held by our authentication provider, Supabase. The password is stored hashed; nobody here can read it, including us.
- A profile — Your display name, and an avatar if you upload one. Both are yours to change or clear at any time.
- Your sessions — So you stay signed in. Signing out ends them; deleting the account ends them everywhere.
- Which apps and teams you have access to — The grants and roles that decide what each app shows you.
Creating an account does not upload anything you have made. Your games, film, playbooks and rosters arrive only when you or your club put them somewhere that is meant to hold them, and each app below says which of its data that is.
What each app holds
Each app keeps only what its job needs, and none of them reads another's data on
your behalf without you joining the two up yourself.
01
Gridiron Hub
- The roster: names, positions, contact details and whatever else your coaches record about the squad.
- Attendance for every session, and the trends built from it.
- Availability and injury status — Full Go through No-Go — with risk flags, return estimates and a full audit trail of who changed what.
- The return-to-play pipeline: which phase a player is in, and their graduated practice exposure.
- Wellness survey responses, scored and flagged when a score is concerning.
- Athletic testing metrics, and club fees if your club records them there.
Nothing leaves for anyone but the providers above. There is no export to a third party, no integration that phones anywhere, and no analytics.
02
SnapScheme
- Your club’s playbook: formations, routes, plays and the concept map that links them.
- Quiz results — which players took a knowledge check and how they scored.
- A team video library: the links your coaches add, and their tags.
The video library plays film hosted on YouTube and Vimeo, so opening a video contacts them and they will know your browser asked for it. We use YouTube’s privacy-enhanced host and ask Vimeo not to track, which stops both from setting tracking cookies — but the request itself is unavoidable if you want the video to play. Nothing else in SnapScheme talks to anyone outside the providers above.
03
SnapTracker
The Android app keeps its games on the phone and has two optional connected
features. It has its own complete policy, which is the one Google Play holds
on file — rather than summarise it here and let the two drift apart, this
page sends you to it.
Read the SnapTracker privacy policy →
04
SnapStudio
- Film you choose to upload, in the team’s cloud library, along with its angles, cut-ups and tags.
- Telestration and notes drawn on that film.
- Which staff a piece of film has been shared with.
SnapStudio is local-first: film stays on your machine at full quality unless you upload it, and what you never upload never leaves. Uploaded film goes to our own store at Cloudflare. Remember that game film shows identifiable people — usually players, sometimes spectators — so uploading it puts their images in the team’s library, not only your own work.
05
SnapCount
- Game breakdowns you save, and the league, season, fixture and team records behind them.
- Live games while they are running, and the ones you promote into a league afterwards.
Some of SnapCount is public on purpose. A league flagged public has pages anyone can read without an account — standings, schedules, team pages and game logs — and a live game has a public page anyone with the link can open. Quick Analyze is the opposite: it runs entirely in your browser with no account, and nothing you drop into it is saved. A live game that is never promoted deletes itself seven days after kickoff.
When the data is your club’s, not yours
Most of what Gridiron Hub holds is not an account’s data at all. It is a club’s record of its own team, kept by its own coaching and medical staff — and much of it is about people who never signed up for anything. A coach can add a player who has no account and never gets one: a youth squad, a late joiner, someone without a smartphone. That player’s name, availability, injuries and attendance are in the system because their club put them there.
We hold that record so the club can use it. We do not read it, mine it, or do anything with it that the club has not asked for. Who inside the club may see which part of it is decided by the roles your club assigns — health data in particular is restricted to medical and performance staff and the player themself, and the database enforces that rather than the screen politely hiding it.
The practical consequence: if you want something in that record corrected or removed, your club decides, not us. Ask your coach or club admin. If they ask us, we will do it. Deleting your own Snap-Central account does not erase the club’s record of you — it detaches your login from it, and the roster entry goes back to being one the coaches manage.
Who else touches it
Mensen Analytics is one person, and one person does not run their own datacentre.
These are every company involved in delivering the apps, and what each one handles.
Nobody else receives anything.
- Supabase — Authentication and the database behind every app. Every account, roster, playbook, breakdown and health record lives here.
- Cloudflare — The snapcentral.app domain and its DNS, the film store behind SnapStudio, the small services that sign and verify film uploads and carry live games, and the routing for the email addresses on this site.
- Netlify — Hosts the websites. Like any web host its servers keep ordinary request logs, which include visitors’ IP addresses.
- Resend — Sends the automated account emails — password resets, sign-up confirmations, email-change verifications — from servers in Ireland. It sees the address the mail goes to.
- Google Play — Distributes the SnapTracker Android app, and tells us how many installs and crashes there were. Google’s own privacy policy governs the store itself.
Each of them acts to deliver a part of the product, on our instructions. None of
them gets your data to use for anything of their own.
This website
The site you are reading is static pages. It sets no cookies, runs no analytics, and
asks you for nothing — there is no form on it, and the only interactive page is the
shared password reset, which talks to our authentication provider and nobody else.
Netlify serves the files and, like every web host, logs the requests it answers.
The type on this site is served from our own servers. Until September 2026 it came
from Google Fonts, which meant loading any page here told Google you had. That is
fixed. The same change is landing in the apps themselves as each one next deploys —
so until then, opening Gridiron Hub, SnapScheme or SnapCount still fetches their
type from Google, and we would rather say so than round it up.
Deleting your account
One account, one deletion, and it applies everywhere. Email
info@snapcentral.app
from the address the account is registered under. We delete the account, its authentication record and its install records. Requests
are actioned within 30 days.
What a deletion does not reach is worth knowing before you ask — your
club's records are the club's, and film in a team's library belongs to that team.
What deletion removes, and what it doesn't →
How long any of it is kept
- Account data is kept for as long as the account exists, and goes when it is deleted.
- A club’s data is kept for as long as the club uses the app. When a licence lapses nothing is deleted — writes stop, reading carries on — so a club that comes back a year later finds its season intact.
- A live game that is never promoted deletes itself seven days after kickoff, automatically.
- Anything held only on your own device or machine — SnapTracker’s games, SnapStudio’s local film — is kept until you delete it, and we never had a copy.
Children
The apps are tools for coaches, analysts, medical staff and players, and are not
directed at children under 13. We do not knowingly collect data from a child under
13 directly.
Youth football being what it is, a club may well put a minor on its roster —
including their availability and injury records. That is the club's record of its own
players, kept by its own staff, and the club is responsible for having the right to
keep it. We hold it for them under the same restrictions as everything else, and we
remove it when they ask.
Changes to this policy
Changes are posted on this page with the date above updated. If a change affects
what is collected, it will say so plainly rather than quietly widening a sentence.