▸ 04 / Stats & Analytics

SnapCount

From play-by-play to game plan.

Live — web

SnapCount is the analytics department your program doesn’t have. Drop in a play-by-play file and it returns the numbers that actually predict outcomes — success rate, points per play, explosiveness, finishing drives — explained in plain language, not just printed. Quick Analyze runs a single game with no account at all; the League Game Center keeps a whole season of standings, team pages, and trends. It’s live today tracking Switzerland’s National League A end to end — a whole league’s season built from nothing but the play-by-play clubs already keep.

On the Screen

screenshots landing soon
SnapCount screenshot — coming soon
SnapCount screenshot — coming soon

Scouting Report

08 strengths

01

Quick Analyze: no account, no setup

Upload one game, get the full five-tab breakdown immediately. Nothing saved, nothing signed up for.

02

Metrics that mean something

SP+-family analytics — success rate, PPP, explosive-play share, red-zone efficiency — each with a tooltip explaining what it measures and why you should care.

03

Follow a game while it happens

A SnapTracker phone on the sideline pushes plays to a public SnapCount page as they are tagged, and the whole breakdown recomputes every snap. Anyone with the link can watch, with no account. Going live is a permission we grant; watching never needs one.

How going live works

04

A league in one place

Standings, offense and defense tables, schedules by week, and team season pages with game logs — the season’s story, not just one Friday’s.

05

See the field-position battle

Animated drive charts, down-tendency butterflies, and a searchable film-room table of every play with possession context.

06

Reports that travel

A five-page PDF report for the staff meeting and a PNG card for the team chat — generated in one click.

07

Speaks your exports

Native Hudl support, native SnapTracker support, and plain CSV/Excel for everything else. Auto-detected, validated, with errors that say what’s wrong.

08

League health, for the office

Competitive-balance analytics — point-differential spread, one-score-game share, predictability — for the people running the league, not just the teams in it.

Live From The Sideline

public link · updates as the game is tagged

A phone tagging a game in SnapTracker can push every play to a SnapCount page while the game is still being played. Whoever has the link watches the same breakdown SnapCount gives a finished game — team stats, efficiency, down tendencies, drive charts — recomputed as each snap goes in. Nobody watching needs an account.

Going live is a permission, not a download. It runs on a SnapCount role we grant by hand, and the CHF 120 club licence covers it; one person with that access pairs the phones. Installing SnapTracker does not switch it on.

SnapCount live game page, mid-game — coming soon
  1. 01

    Pair the phone, once

    In SnapCount, signed in with live access: Live → Pair a phone, and copy the code it shows.

  2. 02

    Enter the code in SnapTracker

    Settings → Live Game Sharing → type the code → Pair this device. Once per phone, and never again.

  3. 03

    Go live on game day

    Settings → Live Game Sharing, type the home and away names, then Go live. A game already in progress backfills everything tagged so far, so going live at halftime doesn’t open on an empty page.

  4. 04

    Send the link

    Copy it from Settings, or from the link icon beside the game name on the Plays tab, and share it with anyone.

  5. 05

    End it at the final whistle

    End live game sends the tagged score. Promote the game in SnapCount within seven days and it joins the league archive; leave it and it deletes itself.

Before you send that link

The link is public, and that is the point of it — send it to parents, to the away club, to a league group chat, and anyone who opens it can watch. The address is not a secret and was never meant to be one. Seven days after kickoff an unpromoted live game deletes itself, link and all, so the forgotten ones clean themselves up; promote it inside that week and it becomes an ordinary stored game, with the same link redirecting there for good.

The same live game also drives a stream overlay — a scorebug and a last-play strip a streamer pastes into OBS as a browser source, with no pairing and no account.

See SnapCount on your own team.

The app is in active development and demos are free — tell us about your program and we’ll walk you through it.

Request a demo →